AltisControl documentation
A complete guide to installing, operating, and extending an Altis Life administration panel with BattlEye RCON.
ac_. The marketplace package contains no player records, credentials, or demo data.Requirements, licensing, SQL connection, the first owner, and 2FA.
Sign in, navigate, search, configure administrators, and use permissions.
Players, money, licenses, staff levels, vehicles, houses, and gangs.
Kicks, bans, the server allowlist, and audit logs.
Simulated or live RCON, status, background processes, and limits.
Architecture, API, schema, security, and release packaging.
What is included
| Area | Features |
|---|---|
| Community | Players, profiles, balances, playtime, police, medics, donors, and licenses. |
| World | Vehicles, properties, containers, gangs, members, and wanted records. |
| Operations | BattlEye RCON, online players, announcements, kicks, temporary and permanent bans, and a server allowlist. |
| Administration | Administrators, roles, permissions, sessions, audit logs, branding, language, themes, backups, licensing, and updates. |
Scope and limits
The panel works through SQL and BattlEye RCON. The server allowlist kicks players who are not authorized once BattlEye reports their verified GUID. RCON cannot guarantee that they will be blocked before the slot selection screen. Starting and stopping the game server process is a separate integration, disabled by default.
Game features adapt to the detected Altis Life schema. Available police, EMS, and donor levels come from the installation's ENUM definitions. Optional fields are displayed only when they exist. AltisControl does not modify the server mission.